Those could ultimately prove bigger in China, where "Pokemon Go" has been widely played in unauthorized versions. But NetEase said in article sent to the Global Times that the report has no clear evidence to support this conclusion. Since developer Niantic didn't have a local partner in China, it wasn't able to launch the game in the world's largest smartphone market.
We absolutely intend to bring our existing games into China.
Niantic admitted that revenues had dropped and the game lost many of its players a year ago, but Hanke said there was still a small, "solid" group of regular players.
The game will possibly revolve around players learning spells, exploring the neighborhoods in the real world and much more.
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John Hanke, chief executive of the United States firm, told the FT that it "absolutely" meant to take its games to China - the worlds largest mobile market. When discussing the fact that Pokémon GO wasn't as successful in 2017 as it was in 2016, Hanke stated, "I would say 2017 was about firing the second stage and getting into a stable orbit".
Beijing-based tech investor and commentator Liu Kuang believed the game would succeed in mainland China. Wrote one confused Pokemon GO Silph Road user. Despite its massive popularity, there has remained one enormous untapped audience: the Chinese. Teasing a blended Augmented Reality/live-action Pokemon RPG was all that gamers needed to hear before downloading the app for themselves.
Pokemon Go was an instant success across the world, with hundreds and sometimes even thousands of players gathering in the most popular places of their cities to catch Pokemon. "Two years have passed and only now are they coming - hoping to make money from us?"
Last January, China's media regulator said games like Pokemon Go were banned because their location-tracking functions put users at risk and posed a threat to traffic safety.