EA to acquire Titanfall developer Respawn


There is $151 million in cash, $164 million in restricted long-term stock grants, and up to $140 million in performance-based incentives. "We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom". "[An acquisition] has come up from time to time".

Early a year ago, EA announced that it had contracted Respawn to make a Star Wars action game, in addition to the Battlefront series and what was then planned as a Star Wars action-adventure from Visceral, which has since been canceled.

The big news of the day for Titanfall developer Respawn Entertainment is certainly that they are being acquired by EA. EA acquiring the studio could well propel Titanfall to new heights, though many fear that it could also see the game become a vehicle for loot boxes, microtransactions and other such divisive EA strategies.

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In the years following, a good chunk of Infinity Ward's staff made the jump to Respawn to work on the studio's flagship Titanfall franchise. Titanfall 2 fell short of expectations despite a strongly positive critical response, and there appeared to be uncertainty about the future of the series. "This is a great next step for Respawn, EA, and our players". "We've been talking closely with the leadership at EA and we share their values and vision for the future of being a developer-focused company that puts the players first".

According to the announcement, EA takes "full control" of the studio along with its projects like Titanfall 3, the Star Wars game it's working on for the studio, and the VR game Respawn teased about last month. "For fans, my message is we are still Respawn and we are going to make things better", said Zampella. The only real certainty is that studios that are seen to be under performing normally get moved to a nice farm in the country without too much ceremony.